fokispicy.blogg.se

Texturepacker polygon
Texturepacker polygon












The anchor point is assigned to new sprites. You see all changes applied to the sprite sheet in real time. Rotation, trimming, multipacking, various export formats (json, xml, css, pixi.js, godot, phaser.

#TEXTUREPACKER POLYGON FREE#

Packing and managing Sprites TexturePacker comes with an easy to use UI that allows you to manage the sprite sheets. Free texture packer creates sprite sheets for you game or site. The tracer tolerance slider gives you control over the optimization. Polygon sprites is great solution for better texture compression in big games. TexturePacker's high-quality polygon tracer creates meshes with a low vertex count and overdraw. Sprite center (0.5/0.5) is used by cocos2d-x if omitted. Would be great to have TexturePacker atlases support with polygon sprites. List of changes: No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate Ignore. VerticesUV - cocos2d-x 3.9 Optional: Vertex coordinates (pairs of x and y) of a polygon sprites - describing the vertex position in the textureĪnchor - cocos2d-x 3.11 Optional: Anchor point for the sprite in coordinates relative to the original sprite size. Ive mostly made some changes around the march square algorithm to fix errors and crashes when converting sprites to polygons, and added a few extra changes to make the tool easier to use. TexturePacker 4 not only creates optimized sprite meshes but. Vertices - cocos2d-x 3.9 Optional: Vertex coordinates (pairs of x and y) of a polygon sprites - describing vertices in the sprite image Polygon sprites is great solution for better texture compression in big games where too much content (for example farm or citybuilders) Would be great to have TexturePacker atlases support with polygon sprites. Polygon mesh sprites are a way to improve rendering performance and increase your frame rate. Triangles - cocos2d-x 3.9 Optional: Triangle indices (3) for a polygon sprites TextureRotated true if the sprite is rotated

texturepacker polygon

Trim is recommended, other uses are not very useful. TextureRect sprite's position and size in the texture Polygon polygon method, get smaller atlas, currently cocos2d does not support polygon sprites. SpriteSourceSize size of the untrimmed sprite

texturepacker polygon

SpriteOffset translation vector: the offset of the sprite's untrimmed center to the sprite's trimmed center












Texturepacker polygon