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Gone home review
Gone home review






gone home review

That even compensated the few times my ears got violated whenever I listened to a cassette tape expecting a new audiolog or clue, only to be “greeted” by poorly recorded, poorly performed, poorly mixed alternative rock music. It actually felt like I was listening to a younger sister opening her heart and telling me what she was feeling. It didn’t feel like I was listening to a voice actress delivering lines. As previously mentioned, the story is really good, and that is partially due to the fact the voice acting is absolutely sublime. This doesn’t mean the entire game is despicable, though. One little thing I actually liked, though, was the fact that there were some licensed Super Nintendo cartridges scattered around one of the house’s rooms. Besides this, it was all about walking slowly from room to room looking for letters and VHS tapes from shows and movies released during the 90’s.

#Gone home review code#

The only instances of gameplay Gone Home had to offer revolved around looking at objects with, granted, good textural quality as well as solving literally three extremely easy code combinations. If only this Zelda catridge would allow me to play a better game inside this game… I kept doing this for a while (maybe a little less than an hour, mind you) until the game arbitrarily showcased a secret door in one of the rooms that basically led to the ending scene. Time to move to another room in order to repeat the process. That means that your job in said room is done.

gone home review

You walk around at a very slow pace looking for objects to touch and observe until you find the correct object that’ll allow you to listen to a new audiolog. But it took just a few minutes for me to realize that the game was more about listening to your sister’s audiologs than trying to unveil a mystery or anything that would actually require puzzle solving and interactivity. The entirety of the “gameplay” revolves around exploring the strangely built house in search for what I’d assume is your relatives. It might not be as pretentious or downright unpolished as other walking simulators like Tacoma, but it’s so lite on gameplay and so short of an experience it shocked me that it was still being sold for 15 bucks on the eShop. Gone Home is purely and simply one of the most bland and least interactive gaming experiences I’ve ever played. I never thought I’d ever read about the menstrual cycle while playing a game on a Nintendo console.








Gone home review